Why the Health Community Is Taking Gaming Addiction Seriously
The World Health Organization is considering classifying gaming addiction as a mental health condition. GameSpot's Justin Haywald joins Cheddar to discuss whether it's time to take the habit seriously. The managing editor explains the potential symptoms to watch for as evidence of a serious problem.
Then, we take a look back at the biggest gaming stories of the year. Haywald explains why 2017 is regarded as Nintendo's renaissance. From strong Switch sales to two of the year's best-reviewed games, Nintendo's bet on nostalgia paid off.
Haywald also reveals why "Star Wars" wasn't able to match its box-office success in the gaming industry. "Battlefront II" debuted to poor reviews and an increasingly divisive Loot Box scandal. He also reveals the company making the biggest strides in bringing VR to the mainstream.
James Stewart joins Cheddar to discuss his New York Times article on what really went on behind-the-scenes at Disney when Bob Iger took back his spot as CEO.
Working five days a week has long been the corporate cultural norm. But some companies are exploring the option of letting employees work four days a week.
COSM creates immersive 360-degree experiences with advanced projection and audio tech, making you feel like you're physically at live events, even from afar.