*By Alisha Haridasani* With its sights trained on a broader market for its virtual reality headsets, Facebook’s Oculus began selling its mid-range device on Tuesday. The Oculus Go, which is available for sale on the Oculus website, Amazon, and in Best Buy stores, starts at $199, about half the price of the company’s high-end Rift product. The company also produces the cheaper Oculus Gear VR, which only works with select Samsung phones. The Go, unlike the Rift or the Gear VR, doesn’t need to be tethered to another device. “We think that Oculus Go is a fantastic entry point for people who may not have tried getting into VR yet,” said Madhu Muthukumar, the product manager for Oculus Go, in an interview with Cheddar’s Alex Heath. “We think of VR as a spectrum,” said Muthukumar, with the Rift at one end and the Gear VR at the other. The Go fits “nicely in the middle," he said. The Go includes its own for-sale VR video library and access to Oculus TV, a new platform that allows users to access TV apps such as ESPN, Netflix, and Hulu. The new Go headset is also compatible with personal photos and videos from a user's phone, social media accounts, and Dropbox. The Go can also be fitted with prescription lenses. “This is how people imagine VR should work,” said Muthukumar. Oculus has grown from the Kickstarter-funded brainchild of [Palmer Luckey](https://www.wired.com/2014/05/oculus-rift-4/), who created the first prototype in 2011, when he was 18 years old, to a major player in virtual reality. Facebook acquired the company in 2014 for $2 billion, prompting other tech companies such as Microsoft and Google to try to develop their own competitive VR products. Apple is [reportedly](https://www.cnet.com/news/apple-is-working-on-an-ar-augmented-reality-vr-virtual-reality-headset-powered-by-a-wireless-wigig-hub/)working on its own headset that can run both VR and AR technology. Despite Silicon Valley's push into VR, the technology hasn't been widely adopted by consumers. In 2016, only 200,000 Rift headsets were sold globally, according to a study by [SuperData](https://www.economist.com/news/business/21724863-vr-has-been-more-about-hype-substance-will-change-reality-check-virtual). The VR software and hardware industry made $1.8 billion in 2016, half the amount estimated in the study. For the full interview, [click here](https://cheddar.com/videos/facebook-looks-to-take-vr-mainstream-with-oculus-go).

Share:
More In Technology
ITAA Helps People Fight Tech Addiction
About 61% of people who use the internet are addicted to it, according to research. Cheddar News dove in at a recent meeting for a 12-step program as part of a group called ITAA (Internet Technology Addicts Anonymous). The group ( https://internetaddictsanonymous.org/ ) was formed to help the growing number of tech addicts, with more than 6% of the globe's population now addicted, according to the University of Hong Kong.
Stretching Your Dollar: How to Make Home EV Charging Affordable
The push for clean energy is igniting an interest in electric vehicles but charging EVs continues to be a concern for consumers looking to save. Brian Moody, executive editor with Autotrader, joined Cheddar News to discuss how people can make home-charging more affordable.
Cheddar Report: What's Behind Twitter's Pivot to Video?
Twitter has a new plan for success, and it involves an old strategy. According to a recent report from Reuters, the platform plans to pivot to video, and Cheddar News Senior Reporter Michelle Castillo is here to talk about what video means for twitter’s future.
Load More