*By Christian Smith* Franchise fees to get into season three of the Overwatch League could reach $100 million dollars for investors that don't make the cut for season two. That's according to eSports expert Rod Breslau, better known as "Slasher" in the gaming community. "There is a fear of missing out," Breslau said in an interview Friday with Cheddar. "So I think a lot of these big brands and sports teams in North America and in Europe are going to want to get in now." The 12 teams that played in the inaugural season, which kicked off last December, only had to pay $20 million to Activision Blizzard, the company that created Overwatch. But the cost of entry for *new teams* has spiked along with interest in the game. Overwatch League averages 80,000 to 170,000 concurrent viewers on streaming platform Twitch, and it's brought in $150 million in sponsorship and broadcasting rights deals. [ESPN first reported](http://www.espn.com/esports/story/_/id/23464637/overwatch-league-expansion-slots-expected-30-60-million) that new teams will have to pay between $30 and $60 million in fees for season two, numbers Breslau says his sources confirmed. The Overwatch League announced on Wednesday that it will host the debut season's Grand Finals at the Barclays Center in Brooklyn, NY from July 27-28. Some serious cash is on the line at the championship event. The winning team will receive a $1 million bonus - with nine to 12 players on each team, that works out to a haul of upwards of $100,000 each, in one weekend. The runner-up gets a cash boost of $400,000, and the third and fourth place teams will each haul in an extra $100,000. For anyone new to the world of eSports, Overwatch is a first-person shooter game that was released on May 24, 2016 by Blizzard Entertainment, the same company behind the popular World of Warcraft franchise. Two teams of six players face off in a robot-filled, near-future Earth. Overwatch League teams are allowed to have six additional players that can be swapped between matches. The Overwatch League is currently comprised of 12 teams - nine American ones (Boston, Dallas, Florida, Houston, New York City, Philadelphia, San Francisco, and two from Los Angeles) and three international (London, Seoul, and Shanghai). Teams are split between the Atlantic and Pacific divisions. Players make a minimum base salary of $50,000, receive housing during the season, healthcare coverage, and a retirement savings plan according to the [Overwatch League's website](https://overwatchleague.com/en-us/about). The top six teams this season will go head-to-head in the Grand Finals at the Barclays Center. Breslau says he's confident that New York's team will bring home the first-ever Overwatch League trophy. "New York Excel champions season one, no problem. They're going to beat, I would say, the London team in the finals," Breslau said. For the full interview, [click here](https://cheddar.com/videos/barclays-center-to-host-first-ever-overwatch-league-grand-finals).

Share:
More In Technology
Holiday Shopping Challenges During Omicron Rise
With only two days left until Christmas, last-minute shoppers are facing major issues caused by supply chain shortages and the rising omicron variant. Kristen Gall, president of Rakuten Rewards, joins Cheddar News to discuss.
EV Expert Makes the Case for Domestic Mining for Lithium for Batteries
Supply chain issues have become one of the biggest roadblocks for the U.S. EV market, with production woes likely to stunt the industry's growth in 2022. Rich Steinberg, electric vehicle expert and industry advisor, told Cheddar that the Biden administration investing in domestic mining for essential minerals used in battery manufacturing — such as lithium — could help alleviate the bottlenecks. "Some of those same materials are available domestically, they just haven't been prioritized," he said, noting the paradox between green tech and "dirty" mining. "The good news is that there are ways to extract those materials cleanly."
Indi EV Head of Design on Launching Indi One Smart Car
California-based startup Indi EV is gearing up to release its first crossover vehicle incorporating a supercomputer that will allow, among other things, gaming. Andre Hudson, head of design at Indi EV, joined Cheddar to talk about the launch of the Indi One and how the company is distinguishing itself from leaders in the EV space like Tesla. He also talked about the tech behind the Indi One and noted that the car's computer system will enable people to run applications and even create their own. "As a company, we fundamentally saw a major disconnect between how people transition into their cars using the digital devices in their life," Hudson said
12 Terms of 2021: Web3
Cheddar is looking back at the 12 biggest buzzwords of the year leading up to Christmas. The term for Day 12 is Web3. Definition: (noun) Also known as Web 3.0, a version of the internet where data is decentralized and based on peer-to-peer technologies.
Maker of First FDA-Approved Portable MRI Machine Hyperfine Goes Public
Hyperfine, the pioneer of the very first FDA-approved portable MRI device, made its public debut on the Nasdaq via a SPAC merger. CEO Dave Scott joined Cheddar's "Opening Bell" to discuss the IPO launch, the company's valuation at $580 million, and the impact of its machine called Swoop. "We can roll an MRI system, our MRI Swoop system, right into the room where you are, right up to your patient bedside, and scan you right there and get an image in less than an hour," he explained.
Load More