*By Max Godnick* Some child psychologists are starting to see young patients struggling with the effects of playing too much Fortnite, the apocalyptic survival video game played by more than 125 million people since it launched last summer. "They are seeing kids who are coming in, their parents are concerned, they're having a lot of trouble putting the game down," Sara Miller, the health editor at Live Science, said in an interview with Cheddar about some anecdotal reports from mental health professionals. Miller said some of the child psychologists who spoke to Live Science [described](https://www.livescience.com/62796-fortnite-addiction-therapy.html) children developing an addiction to the battle royale-style game from Epic Games. One psychologist told Live Science that parents should cap their children's Fortnite gameplay at no more than six hours a week. Children obsessively playing video games is not a new phenomenon, but there may be some aspects of Fortnite that have a particularly strong pull on young gamers. The game's colorful cartoonish aesthetic obscures its violent goal ー kill everyone. It's relatively short rounds (about 20 minutes) keep gamers coming back for more. "It's like pulling a slot machine," said Miller. Fortnite's popularity can also be attributed to its accessibility: It is available on XBox One, PlayStation 4, Microsoft Windows, iOS, and Nintendo's Switch. It's also free. "That makes the barrier of entry really, really low," said Miller. Some Fortnite proponents said the game is potentially beneficial to young gamers' development by helping them figure out how to construct solutions to unexpected problems. Users can build walls and other structures for cover during firefights. Microsoft leveraged similar world-building tactics for learning purposes when it launched Minecraft: Education Edition in 2016. Miller says constructing barriers to protect from grenade launchers is no substitute for actual social interaction. "Nothing really beats going out and making eye contact with people and interacting with them in person," she said. For the full interview, [click here](https://cheddar.com/videos/is-fortnite-sending-kids-to-therapy).

Share:
More In Technology
Gaming Poised to Become Next Dominant Technology Platform
The gaming industry is about to take center stage as the next dominant technology platform, according to a new report from the consulting firm Activate. The pandemic has accelerated gaming's popularity, with overall time spent gaming increasing by 29 percent. Michael J. Wolf, co-founder and CEO of Activate, joined Cheddar to discuss some of the key findings of the report and why he thinks video game platforms are the only ones that stand a chance of building the so-called metaverse.
Voyager, Nanoracks, Lockheed Martin Team Up to Launch Space Station
Voyager, Nanoracks, and Lockheed Martin are all teaming up to develop the first-ever free-flying commercial space station with room for a crew of four astronauts. The private companies are joining forces as part of NASA’s greater mission to retire the International Space Station by the year 2030. The low-earth orbit space station will be called "Starlab," and is planned to achieve operational capability by 2027. Lisa Callahan, Vice President and General Manager of Commercial Civil Space at Lockheed Martin, and Matthew J. Kuta, President and Chief Operating Officer of Voyager Space, joined Cheddar’s Opening Bell.
Analysts Expect Strong Tesla Earnings After Record-High Deliveries
Tesla's third-quarter earnings report is expected to beat expectations on both the top and bottom lines amid record-high delivery numbers. The electric vehicle giant hit a record high of 241,000 deliveries - strong numbers amid ongoing global semiconductor and supply chain shortages. This segment is brought to you by Webull. Download the Webull app and start learning, sharing, and investing.
Load More