*By Britt Terrell* The dreams of teenagers everywhere will come true this fall, when video gaming becomes an official high school sport, sponsored by the National Federation of State High School Associations. The best high school gamers can earn scholarships to college and turn what used to be considered a distraction into a part of their extracurricular experience. "There will be millions and millions of kids every year ー especially in the U.S. ー who participate in eSports in an organized way," said Delane Parnell, founder and CEO of Play VS, the startup that will bring an eSports league to nearly 20,000 high schools across the country. There are already about 200 colleges in North America that offer eSports scholarships, according to Parnell. PlayVS will help these schools recruit in a more organized way, and raise the profile of the best high-school gamers. "We're excited to be able to own that system as a company," Parnell said in an interview with Cheddar. "We're going to loop in some recruiting technology directly into the platform in which recruiters from colleges will be able to easily recruit players in terms of engaging with them but then also be able to see their performance data from an individual stand point and a team performance stand point validated." PlayVS is working with game publishers to determine which games will be included in the inaugural high-school season. For full interview, [click here](https://cheddar.com/videos/esports-is-coming-to-a-school-near-you).

Share:
More In Technology
The Growth of the Gaming Industry in 2021
This year, the games market will generate total revenues of $180.3 billion dollars, a significant increase from 2020. While the industry continues to grow and expand into new spaces, such as the metaverse, there is still plenty of room for growth and reform in this male-dominated market. Katie Robinson, content creator, joins Cheddar News to discuss.
Barstool Sports CEO on COVID-Related Growth Despite Canceled Arizona Bowl
Barstool Sports CEO Erika Nardini joined Cheddar's Kristen Scholer to discuss plans for the future even as COVID-19 upended Barstool's sponsorship of the Arizona Bowl featuring the Boise State Broncos and the Central Michigan Chippewas due to the spreading omicron variant. "In our case as a company, coronavirus has been a big boom for us," she noted. "We've been able to create a lot of new programming, launch a lot of different personalities, and frankly take share from traditional media, and that's what we've done the entire pandemic." While she admitted to taking a hit on the canceled Bowl game, live events aren't completely off the table for Barstool in 2022. Nardini also talked about potential sports betting expansion following its partnership with Penn National Gaming.
Metaverse to Require Big Computing Power Upgrades in 2022
Interest in the concept of the metaverse is heating up as more companies get on board, and Cathy Hackl, CEO of Futures Intelligence Group, a metaverse-focused consultancy, joined Cheddar to talk about trends to watch out for in 2022 and what it will take for it to be more than just a buzzword. Hackl noted that businesses likely will have to consider big technology upgrades in the upcoming year in order to keep up. "We're going to need new levels of computing power to be able to enable shared virtual experiences, both in VR but also in augmented reality," she said.
How the Metaverse Will Shape the Future
The metaverse took the world by storm in 2021 and it is just the beginning of the virtual universe. Consumers are jumping on board and companies like Meta and Roblox are already taking advantage. Entrepreneur Andrew Duplessie joined Cheddar to discuss how the metaverse will impact the future of socialization and business. "If I'm doing anything right now, I'm building an app, I'm jumping into that ecosystem, and I'm testing it. I'm seeing what people think," he said.
Load More