Get ready for major changes coming to your Facebook Newsfeed. The social media giant said it will favor posts shared by friends over what's published by businesses or news organizations. In an effort to fight the spread of 'fake news,' the company will consider prioritizing media outlets based on credibility and polling data.
Dropbox is going public. The file-sharing company confidentially filed for an IPO, with Goldman Sachs and JP Morgan reportedly leading the offering. The San Francisco-based company was valued at $10 billion three years ago.
President Trump denied reports he referred to some nations as "shithole countries." The president reportedly made the comments during a bipartisan meeting on a potential DACA deal. Trump also blamed President Obama for his own decision to skip an upcoming visit to the United Kingdom.
Boeing shares saw a pullback after a 737-800 aircraft with 132 people on board nosedived mid-flight, crashing into the mountains of Southern China. China's Eastern Airlines plane was not a 737-Max model, which was grounded worldwide after two fatal crashes in 2018 and 2019, but it's once again raising questions about the safety of Boeing's aircraft. Michael Boyd, CEO of Boyd Group International, gave Opening Bell his take on what another crash means for Boeing.
HSBC announced that it is buying a plot of virtual land in decentralized gaming virtual world The Sandbox. Mathieu Nouzareth, U.S CEO of The Sandbox, joins Cheddar News' Closing Bell, where he elaborates on what his platform is providing to HSBC and how his company is helping companies across different sectors embrace Web3.
Deepwell Digital Therapeutics is a game development company looking to transform the way we look at video games — this time to improve health outcomes. Its goal is to create software to aid those who deal with conditions such as depression and ADHD. Company co-founder and co-CEO Ryan Douglas and co-founder Kate Edwards joined Cheddar News to talk about the technology is being used to help patients. "From a research perspective, the game industry itself has been well aware for many, many years of the kind of inherent, kind of anecdotal therapeutic value of playing games," said Edwards.